Once you've worked with the Motion Mixer to create an animated sequence for the biped, there are several ways to work with the finished mix.
- May 17, 2011 Now it's time to load some Motion Capture (or Mocap) Data. Select Bip01 (easiest by pressing the H key and selecting it from the list of scene objects) and then under the motion panel, press the Load icon and find a.bip file from your harddrive. If you don't have any.bip files, here's one from the Max Tutorials.
- Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max animation topics. Downloding free bip files.
This file format allows renaming the segments of a BVH file to match the convention used in Autodesk 3D Studio Max. The name defined by the user is associated to the predefined label for the biped segment. Humerus = L UpperArm. Here is a list of useful websites where you can download free bip animation files to animate your 3d models in 3ds max, Character studio etc. Now you can create character animation in 3ds Max then export the animation as iClone3 Motion clip. The skeleton to be animated can be either RL Bones or Character Studio Bip Skeleton. Since Bip Skeleton is well rigged and easier to animate, we recommend you use it to create iClone Motion. See Character Studio session for more details.
If you want to work with the mix on the current biped (rather than a another biped in the scene), you have several options:
- If you're satisfied with the animation as it is, you can turn on (Mixer Mode) on the Biped rollout to display the mix on the biped, and simply render the scene.
- If transitions between different foot/leg motions have created small pops or jerks near the transition area, you will want to create a mixdown for the biped and check the mixdown before copying it to the biped. A mixdown can correct many continuity problems with feet and legs. You can correct transitions and recompute the mixdown as many times as you like. When the mixdown is satisfactory, you can copy it to the biped.
If you want to use the motion with a different biped, you can copy the mixdown to the current biped, save the motion as a BIP file, and load the new BIP file onto the other biped.
The mix can also be saved as a MIX (.mix) file. A MIX file can be loaded onto other bipeds and edited as needed in the Motion Mixer.
Fixing Foot-Based Transitions with a Mixdown
When you create a transition between two motions with planted feet (feet with IK constraints), the motion might not match perfectly between clips. When this occurs, a planted foot might slide or pop, or a leg might stretch unnaturally during or near the transition period.
A mixdown can correct two types of problems during transitions between foot-based motions:
- A foot sliding as it transitions from one planted motion to another.
- A leg extending completely straight (hyper-extending) unnaturally to reach a planted position.
The mixdown options on the Mixer Preferences Dialog can help correct these problems. To access this dialog, click Preferences on the Motion Mixer toolbar.
To have an effect on a mixdown, these options must be set before the mixdown is computed. If Prompt for options at each Mixdown is turned on, you will be prompted to set these options each time you compute a mixdown. Otherwise, the mixdown uses the settings on the Mixer Preferences dialog.
The options in the Mixdown Options group determine if and how the mixdown affects transitions between clips with planted feet. Enforce IK Constraints affects planted feet, while Filter Hyper-Extended Legs affects unnaturally straight legs. Turn on Prompt for options at each Mixdown if you want to be asked for these settings each time you do a mixdown. For more information on these options, see Mixer Preferences Dialog .
TipYou should not rely on the mixdown process to correct extreme problems with clips or transitions. For the best results, adjust transitions before a mixdown to minimize sliding feet and hyper-extending legs. See Working with Transitions.
Procedures
To perform a mixdown and copy it to the biped:
- Select the biped in the Motion Mixer by clicking the biped name at the upper left of the trackgroup set.
- Right-click the topmost biped track, then from the pop-up menu choose Compute Mixdown. If Prompt for options at each Mixdown is turned on in the Mixer Preferences dialog, you will be prompted for mixdown options. Click OK to start the mixdown.A progress bar at the bottom of the Mixer shows the progress of the mixdown process. After a few moments, a new track called Mixdown is created as the last track in the biped’s mix.You can turn the track on and off by clicking the track. When the track is solid, the Mixdown track is on (active), and the biped performs the animation in the mixdown. When the track appears with hatchmarks, the track is off (inactive), and the biped performs the animation in the raw mix.
- Click the Mixdown track to make it active.
- Scrub the time slider or play the animation to check the transitions. If they need correction, turn off the Mixdown track, correct the transitions, and compute the Mixdown again. Repeat until the transitions are correct.
- With the Mixdown track active, choose Bipeds menu Copy Mixdown to Biped.
- Turn off (Mixer Mode) if it is on. The mix from the Motion Mixer is visible on the biped in viewports even though the biped is no longer in Mixer mode.
- To save the animation as a BIP file, on the Biped rollout, click (Save File).
To save Motion Mixer data to a MIX file:
A MIX file saves the current state of the Motion Mixer data for a selected biped, including all clips, transitions, trims, scaling and time warps. It is not necessary to collapse clips before saving a MIX file.
- Select the biped in the Motion Mixer by clicking the biped name at the upper left of the track set.
- From the Motion Mixer menu, choose Bipeds menu Save Mix File. Enter a filename for the .mix file, and click Save.
Irvine, CALIFORNIA, May 15, 2012 – Luxion, a leading developer of advanced 3D rendering and lighting technology and makers of KeyShot®, the first real time ray tracing and global illumination program for 3D rendering and animation, has released an all new KeyShot plugin for Autodesk 3ds Max. This plugin is free of charge for all 3ds Max users.
As a member of the Autodesk Developer Network, Luxion has developed a plugin for 3ds Max that automatically loads the model into KeyShot with all parts, groups and layers intact. From the file menu, the export is a one-click process that instantly opens the model in KeyShot. 3ds Max users now have the fastest way to bring their models into KeyShot, creating a cleaner workflow through the entire design process. With the speed of creating material and lighting variations in KeyShot, 3D artists have an increasingly efficient pipeline for rendering and animation.
Importing the 3ds model into KeyShot is a one-click operation from the file menu.
“We are seeing increased use of KeyShot within the CG and Entertainment industry for creating highly detailed, photorealistic product and character visualization.” said Dr. Henrik Wann Jensen, Chief Scientist and co-founder of Luxion. “With the capabilities 3ds Max provides to create complicated geometry, users need a fast and efficient way to create visualizations of that data. KeyShot is the way to do just that. No other product focuses on speed, ease of use, quality and accuracy of renderings like KeyShot. Now we give 3ds Max users access to these capabilities even faster.” See how people are using KeyShot here.
Basic usage of the plugin is as follows:
3d Studio Max
- Access the plugin through the File, Export menu
- Export the entire scene or a only a selection
- A KeyShot .bip file is saved out on export
- KeyShot is automatically opened with the .bip file loaded
3d Studio Max File Converters
The 3ds plugin supports the following for parts:
Individual objects
Parts are imported independently with materials and layers
Groups of objects
Creates a new level in the scene tree hierarchy with individual objects within.
Materials on objects
Two unique objects sharing one material are imported linked by material, but can still be unlinked.
Layers
Layers do not influence the grouping of objects, but are utilized for operations like hiding parts. Hidden layer will not be imported.
Parts are imported independently with materials and layers
Groups of objects
Creates a new level in the scene tree hierarchy with individual objects within.
Materials on objects
Two unique objects sharing one material are imported linked by material, but can still be unlinked.
Layers
Layers do not influence the grouping of objects, but are utilized for operations like hiding parts. Hidden layer will not be imported.
![Studio Studio](/uploads/1/3/4/7/134750342/508497470.jpg)
The new 3ds Max plugin can be downloaded here. The user will need to have KeyShot 3 installed (available here). 3ds Max versions currently supported by the plugin are 3ds Max 2012 and 2013.
About Luxion
Luxion is a leading developer of advanced 3D rendering and lighting technology. KeyShot is the first realtime ray tracing application that uses a physically correct render engine based on scientific research in the areas of scientifically accurate material representation and global illumination. Addressing the visualization needs of designers, engineers, marketing professionals, photographers and CG specialists, KeyShot breaks down the complexity of creating photographic images and animations from 3D digital data.
Luxion’s customer list includes many of the Fortune 1000 product manufacturers and major industrial design companies including Dell, HP, Microsoft, Motorola, Nokia, Procter & Gamble, IDEO and SMART Design. For more information visit https://www.keyshot.com.
Luxion is a leading developer of advanced 3D rendering and lighting technology. KeyShot is the first realtime ray tracing application that uses a physically correct render engine based on scientific research in the areas of scientifically accurate material representation and global illumination. Addressing the visualization needs of designers, engineers, marketing professionals, photographers and CG specialists, KeyShot breaks down the complexity of creating photographic images and animations from 3D digital data.
Luxion’s customer list includes many of the Fortune 1000 product manufacturers and major industrial design companies including Dell, HP, Microsoft, Motorola, Nokia, Procter & Gamble, IDEO and SMART Design. For more information visit https://www.keyshot.com.
Press contact:
Luxion, Inc.
Josh Mings
Marketing Manager
[email protected]
+1-(949) 274-8871
Luxion, Inc.
Josh Mings
Marketing Manager
[email protected]
+1-(949) 274-8871
KeyShot is a registered trademark of Luxion ApS. All other company and product names may be trademarks of their respective owners.
3d Studio Max Bip Files Motion Activated
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